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	<title>Strange Systems &#187; mobile technology</title>
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	<link>http://www.strangesystems.com</link>
	<description>Architecture. User Experience. Exploring the overlap of physical and virtual.</description>
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		<title>Life Caching on Mobile Phones</title>
		<link>http://www.strangesystems.com/blog/life-caching-on-mobile-phones-2.html</link>
		<comments>http://www.strangesystems.com/blog/life-caching-on-mobile-phones-2.html#comments</comments>
		<pubDate>Wed, 07 May 2008 14:55:33 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=66</guid>
		<description><![CDATA[At some point in the near future, the term mobile &#34;phone&#34; will be too limiting to describe what we&#8217;ll be carrying around in our pockets. Take the iPhone (or any smartphone) as an example. Currently there are 8GB and 16GB versions available, but at the rate memory is increasing and coming down in price, soon [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_368" class="wp-caption alignnone" style="width: 510px"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/iphone.jpg" alt="We\&#039;ll soon be life caching on mobile devices" title="iPhone" width="500" height="261" class="size-full wp-image-368" /><p class="wp-caption-text">We'll soon be life caching on mobile devices</p></div>
<p>At some point in the near future, the term mobile &quot;phone&quot; will be too limiting to describe what we&#8217;ll be carrying around in our pockets. </p>
<p>Take the iPhone (or any smartphone) as an example. Currently there are 8GB and 16GB versions available, but at the rate memory is increasing and coming down in price, soon we&#8217;ll be getting 32GB, 64GB and 128GB versions in the next few years (or months?). What will it mean to carry that much capacity on a mobile phone. </p>
<p>All my music files are about 50GB, all my photos 30GB, my email 5GB, and another couple for all the movies files shot on my camera. That means I can be carrying all my digital possessions with me on my phone. The term &quot;phone&quot; refers to a communication device. With high-quality camera and movie capture capabilities along with massive storage, it is something more that a mere phone. At this point it become a <a href="">life caching</a> device.</p>
<p><a href="http://europe.nokia.com/photos">Nokia</a> and <a href="http://lifediary.samsungmobile.com/">Samsung</a> have already been busy exploring this concept, however they are still in very early stages of development. I always thought that <a href="http://www.cyworld.co.kr">Cyworld</a> needs to move in this direction in order for it to remain relevant &#8211; i.e. provide a life-caching service closely coupled with mobile service, but I digress.</p>
<p>For a life caching mobile device/phone to be useful/usable, it needs to address some pretty fundamental challenges:</p>
<ul>
<li><strong>Powerful Search</strong> When you have so much stuff on such a small device you need something more close to Apple OS X&#8217;s Spotlight to find the stuff you are looking for.</li>
<li><strong>Rapid Browsing</strong> Browsing photos on a traditional cell phone is pretty painful with the key-mapped interface. Touch interfaces (&agrave; la iPhone) with flicking provide faster access and browsing experience to photos, music, movies, email and message lists. </li>
<li><strong>Logical Cross-Referecing</strong> It&#8217;s still a communications device after all, and it makes sense to be able to access content via people. When you find a person in your address book, you should be able to view all the content related to that person.</li>
<li><strong>Easy Backup</strong> Heaven knows what will happen if (or is it a matter of when) you lose you life-cached possessions stored on your device.</li>
<li><strong>QWERTY Keypad</strong> You&#8217;ll need to do a lot of typing to tag all the content coming into your device and well as for posting and sharing your content with others. </li>
<li><strong>Web-PC-Device interoperability</strong> Your portable device is good for capturing precious moments, communicating and transporting content, but for sharing the web is still king. As for editing all the movies and photos, and backing up, the PC is still your best bet. Each device has its merits and content should be easily transferable between platforms.</li>
</ul>
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		<item>
		<title>Convergence, a defintion</title>
		<link>http://www.strangesystems.com/blog/convergence-a-defintion.html</link>
		<comments>http://www.strangesystems.com/blog/convergence-a-defintion.html#comments</comments>
		<pubDate>Sun, 27 Apr 2008 17:37:35 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[definition]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=68</guid>
		<description><![CDATA[I&#8217;ve been struggling to define exactly what &#8220;convergence&#8221; means in today&#8217;s wired world. I think I&#8217;ve found the best definition yet. Convergence is sometimes viewed as the consolidation of multiple technologies towards a singular uber-device. I prefer to define convergence as the tendency of technologies, as they grow in complexity and scope, to overlap (and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been struggling to define exactly what &#8220;convergence&#8221; means in today&#8217;s wired world. I think I&#8217;ve found the best definition yet. </p>
<blockquote><p>
Convergence is sometimes viewed as the consolidation of multiple technologies towards a singular uber-device. I prefer to define convergence as the tendency of technologies, as they grow in complexity and scope, to overlap (and consolidate) functions. Convergence therefore refers to a trend wherein devices and functions take on commonly shared traits, but this doesn’t mean that this trend ultimately ends with a single multifunctional mega-device, no matter how cool and ‘mad scientist’ that might sound.
</p></blockquote>
<p>
The <a href="http://idlemode.com/2008/04/11/convergent-experiences-diverse-devices/">article</a> goes on to describe &#8220;7 considerations for convergence&#8221;. An excellent read.</p>
]]></content:encoded>
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		<title>Personalization and Mobile Phones</title>
		<link>http://www.strangesystems.com/blog/personalization-and-mobile-phones.html</link>
		<comments>http://www.strangesystems.com/blog/personalization-and-mobile-phones.html#comments</comments>
		<pubDate>Wed, 05 Mar 2008 08:25:14 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[personalization]]></category>

		<guid isPermaLink="false">http://www.strangesystems.com/?p=400</guid>
		<description><![CDATA[Mobile phones and most personal electronics devices have been made for durability. My Samsung phone is finished in stainless steel, plastic and glass. It is black and shiny. My iPod Nano is aluminum. My wallet is made of leather. When I first bought by wallet, it was stiff, and uncomfortable. But at some point in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_370" class="wp-caption alignnone" style="width: 510px"><a href="http://www.miniot.com"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/iphone_woodcase.jpg" alt="Custom wood case for iPhone by Miniot" title="iphone_woodcase" width="500" height="308" class="size-full wp-image-370" /></a><p class="wp-caption-text">Custom wood case for iPhone by Miniot</p></div>
<p>Mobile phones and most personal electronics devices have been made for durability. My Samsung phone is finished in stainless steel, plastic and glass. It is black and shiny. My iPod Nano is aluminum.</p>
</p>
<p>My wallet is made of leather. When I first bought by wallet, it was stiff, and uncomfortable. But at some point in time, it yielded and started to conform to the curve of my posterior. Same thing happened to my watch strap, also made of leather. It is has morphed to the size of my wrist. Shoes, jackets, baseball caps.. I can name numerous examples.</p>
</p>
<p>In the flood of hyper-niched marketing world, I am still surprised that very little effort is made in the personal electronics space to take advantage of this property of personal artifacts: that it registers the physical interaction between the artifact and user. Guitar frets have show well-worn usage by its owner. Yet phones resist this natural aging process. </p>
<p>Most aspects of our environment can be better personalized than our electronics. We can choose wallpaper or paint color for our apartments, adorn it with our personality over time. Personalization to mobile users usually means changing the background or ringtone or those little dangley phone <a href="http://www.10x10.co.kr/shopping/category_list.asp?cdl=10&#038;cdm=55">accessories</a> that you see all over Korea and Japan. Nothing that registers gradually over time. Why not a mobile phone made with leather or wood. Why not a iPod where a friend can scratch their message into the surface instead of having it laser engraved.</p>
<div class="wp-caption" style="float: left"><a href="http://www.core77.com/competitions/GreenerGadgets/projects/4416/"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/phone_core77.jpg" alt="Bamboo, the degradable phone (via core77)" title="phone_core77" width="240" height="200" class="size-full wp-image-402" /></a>
<p class="wp-caption-text">Bamboo, the degradable phone (via core77)</p>
</div>
<div class="wp-caption" style="margin-left: 260px;"><a href="http://www.yankodesign.com/index.php/2008/02/15/is-that-wood"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/phone_yanko.jpg" alt="The Chute Smartphone (via Yanko Design)" title="phone_yanko" width="240" height="200" class="size-full wp-image-403" /></a>
<p class="wp-caption-text">&#8220;The Chute Smartphone (via Yanko Design)</p>
</div>
<p>It was refreshing to see a couple of example recently. Here are two concept phone examples, <a href="http://www.yankodesign.com/index.php/2008/02/15/is-that-wood/">The Chute Smartphone</a> and <a href="http://www.core77.com/competitions/GreenerGadgets/projects/4416/">Bamboo phone</a>,  and <a href="http://www.miniot.com/miniot/iphone.htm">iWood</a> handcrafted iPhone case by <a href="http://www.miniot.com">Miniot</a> made from high quality wood (commercially available).</p>
<p>Yet another argument for the use of natural materials in personal electronics is environmental. Massive amounts of mobile phones are consumed each year. The rates of mobile phone penetration is close to saturation in the US, Korea and in most developed countries. It&#8217;s rare that we find any recycling of mobile phones. Most people just throw away their phones when it is broken or when they switch carriers. Here&#8217;s where the mobile telecom industry can learn from the automotive industry. There is a whole secondary industry build around reclaiming, reusing, and recycling used car parts on one front, on another front there are movements to make more efficient cars. Why are there so <a href="http://www.fastcompany.com/magazine/120/at-frog-being-green-isnt-easy-its-essential.html">few examples</a> of environmental friendliness in the mobile phone industry? I think this is a marketing opportunity that begs to be tapped for both the consumer&#8217;s and industry&#8217;s benefit.  </p>
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		<title>Geospatial Info + 3D Space + Web 2.0 + Mobile = ?</title>
		<link>http://www.strangesystems.com/blog/geospatial-info-3d-space-web-20-mobile.html</link>
		<comments>http://www.strangesystems.com/blog/geospatial-info-3d-space-web-20-mobile.html#comments</comments>
		<pubDate>Thu, 10 Jan 2008 15:38:46 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[internet culture]]></category>
		<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[geoweb]]></category>
		<category><![CDATA[google earth]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[lbs]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[ted]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=45</guid>
		<description><![CDATA[We all remember ooh&#8217;ed and aah&#8217;ed at Google Earth when it was first available in 2005. For the first time history, services such as Google Earth offer us a readily available, zoomable, navigable visualization of our physical world, the detail of which are ever increasing with new technologies being developed as showcased by Microsoft&#8217;s Virtual [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_367" class="wp-caption alignnone" style="width: 510px"><a href="http://www.janegoodall.org/gombe-chimp-blog/"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/google_earth.jpg" alt="Geoblogging: The Gombe Chimpanzee Blog" title="google_earth" width="500" height="250" class="size-medium wp-image-367" /></a><p class="wp-caption-text">Geoblogging: The Gombe Chimpanzee Blog</p></div>
<p>We all remember ooh&#8217;ed and aah&#8217;ed at <a href="http://earth.google.com">Google Earth</a> when it was first available in 2005. For the first time history, services such as Google Earth offer us a readily available, zoomable, navigable visualization of our physical world, the detail of which are ever increasing with new technologies being developed as showcased by Microsoft&#8217;s <a href="http://www.ted.com/index.php/talks/view/id/139">Virtual Earth</a> and <a href="http://www.ted.com/index.php/talks/view/id/129">Photosynth</a> projects.</p>
<p>But it&#8217;s not just a static representation of information, as maps have classically been. The convergence of the internet, mobile technology and geospatial representation of our physical world, presents an interesting intersection of technologies.</p>
<p>The internet contains an ever-expanding universe of knowledge and information, and with web 2.0 technologies, users are even more empowered to directly participate in that growth, and to share, aggregate, and find creative ways to seeks value in this information.</p>
<p>When information available on the web is combined with geospatial data what emerges is <a href="http://en.wikipedia.org/wiki/Geoweb">Geoweb</a>. Geoweb presents yet another layer that information can be mapped or <em>grounded</em> to. It gives people an opportunity of assigning information, be it historical, commercial, social or existential to a given location.</p>
<p>Mobile technology has the two-fold function of being able to retrieve that information in real time at the location to which the information was associated to, as well as being able to record yet more information through text, photographic or motion input about the location.</p>
<p>The pressing issue now is <em>not the availability of information but how to filter it to be meaningful</em>?</p>
<p>Map have always been a filtered reprentation of selective information. A road map only maps roads for the purpose of guiding a user from point A to point B. So the challenge facing Geoweb is no longer one of technology, but one of selectivity and value. What does information presented in this way allow us to do?</p>
<p>It allows us to associate information on a scale and perspective that we were unable to do before. Classical maps show border, terrain, economic, or conflict information. Now we can map, aggregate, slice-and-dice all the atomized miscellaneous pieces of information geospatially. It allows us to associate information that was not possible or hard to do before. Oh joy.</p>
<p>We already see some examples of innovative use:</p>
<ul>
<li><a href="http://carma.org">CARMA</a> (Carbon Emissions Monitoring for Action): this s a project by <a href="http://www.cgdev.org">Center for Global Development</a> I was involved in at my old firm, <a href="http://www.forumone.com">Forum One Communications</a>. It maps publicly available CO2 emission data of power plants and other polluting agents on to Google Maps, and encourages users to submit more data about polluter in their neighborhood.</li>
<li><a href="http://www.netsquared.org/blog/britt-bravo/googleearth-the-jane-goodall-institue-create-a-geoblog">Geoblogging</a>: <a href="http://www.janegoodall.org/">Jane Goodall Institute</a> created the first geoblog: <a href="http://www.janegoodall.org/gombe-chimp-blog/">The Gombe Chimpanzee blog</a>. It follows the activities and blog posts by Emily Wroblewski, a field researcher who is studying the Gombe Chimpanzees to coordinates on Google Earth.</li>
<li><a href="http://news.nationalgeographic.com/news/2006/11/061107-archaeology.html">Search for archeological sites</a>: Scott Madry, an archaeologist at the University of North Carolina at Chapel Hill, has been pinpointing possible archaeological sites in France with the popular desktop program Google Earth.</li>
<li><a href="http://www.wired.com/cars/coolwheels/magazine/15-11/ff_cannonballrun?currentPage=all">Cannonball Run</a>: Alex Roy, set a new record for driving across the American continent of under 32 hours, in the fall of 2006. He planned and practiced his run using Google Earth.</li>
<li><a href="http://metaverseroadmap.org/">Metaverse Roadmap</a> also shows us exciting possibilities of how 3D representation and the web may converge.</li>
</ul>
<p>Other as yet unrealized examples are:</p>
<ul>
<li>An amazing project Jonathan Harris and Sep Kamvar, <a href="http://www.wefeelfine.org/">We Feel Fine</a> aggregates and visualizes th state of people&#8217;s emotions around the world. We may be able to map geospatially, in real time, the emotions around how a community reacts to tragedy or jubilation.</li>
<li>We could map the impossible path that <a href="http://en.wikipedia.org/wiki/Ernest_Shackleton">Ernest Shackleton</a> took to save the lives of the ill-fated crew of the Endurance in 1900. (UPDATE: It has <a href="http://www.gearthblog.com/blog/archives/2005/11/fantastic_googl.html">already been done</a>)</li>
<li>We can map the path of my UPS package as it travels from Amazon&#8217;s warehouse in Kentucky to my doorstep in real time, so we are not held hostage to the UPS man&#8217;s schedule.</li>
</ul>
<p style="text-align: center;" align="center">* * *</p>
<p>Umberto Eco has a nice essay in <a href="http://www.amazon.com/gp/reader/015600125X/ref=sib_dp_srch_pop?v=search-inside&amp;keywords=scale+of+1+to+1&amp;go.x=0&amp;go.y=0&amp;go=Go%21#">How to Travel with a Salmon</a> named &#8220;On the Impossibility of Drawing a Map of the Empire on a Scale of 1 to 1.&#8221; He quotes from Jorge Luis Borges who is in turn quoting Suarex Miranda:</p>
<blockquote><p>&#8230;In that Empire, the craft of Cartography attained such Perfection that the Map of a Single province covered the space of an entire City, and the Map of the Empire itself an entire Province. In the course of Time, these Extensive maps were found somehow wanting, and so the College of Cartographers evolved a Map of the Empire that was of the same Scale as the Empire and that coincided with it point for point. Less attentive to the Study of Cartography, succeeding Generations came to judge a map of such Magnitude cumbersome, and, not without Irreverence, they abandoned it to the Rigours of sun and Rain. In the western Deserts, tattered Fragments of the Map are still to be found, Sheltering an occasional Beast or beggar; in the whole Nation, no other relic is left of the Discipline of Geography.</p>
<p>From <em>Travels of Praiseworthy Men</em> (1658) by J. A. Suarez Miranda</p></blockquote>
<p>What we see Google Earth and Virtual Earth is the creation of such a map, mapping reality on to a mirrored world. We may actually be seeing something even more profound. A map that contains more information than even the 1-to-1 map.</p>
<p>[Update] <a href="http://worldprocessor.com/">Worldprocessor</a> is a pre-Google Earth visualization of data on a globe. Very interesting nonetheless.</p>
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		<title>Random Thought: Twister for iPhone</title>
		<link>http://www.strangesystems.com/blog/random-thought-twister-for-iphone.html</link>
		<comments>http://www.strangesystems.com/blog/random-thought-twister-for-iphone.html#comments</comments>
		<pubDate>Wed, 02 Jan 2008 05:18:17 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[twister]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=42</guid>
		<description><![CDATA[It&#8217;s only a matter of time before someone comes up with a twister game for the iPhone.]]></description>
			<content:encoded><![CDATA[<div id="attachment_369" class="wp-caption alignleft" style="width: 280px"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/iphone_twister.jpg" alt="iPhone Twister" title="iphone_twister" width="250" height="292" class="size-full wp-image-369" /><p class="wp-caption-text">iPhone Twister</p></div>
<p>It&#8217;s only a matter of time before someone comes up with a <a href="http://en.wikipedia.org/wiki/Twister_%28game%29">twister game</a> for the iPhone.</p>
]]></content:encoded>
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		<title>The Satisfying Touch UI Experience</title>
		<link>http://www.strangesystems.com/blog/the-satisfying-touch-ui-experience.html</link>
		<comments>http://www.strangesystems.com/blog/the-satisfying-touch-ui-experience.html#comments</comments>
		<pubDate>Fri, 28 Dec 2007 06:50:59 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=40</guid>
		<description><![CDATA[It&#8217;s a little embarrassing, but I get a lot of my insights from watching TED presentations. Blame it on the combination of my 2 hour commute, iPod Nano and TED providing video podcasts. In a fascinating presentation by neurologist Vilayanur Ramachandran, he talks about how the brain works with sensory input. What stuck with me [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a little embarrassing, but I get a lot of my insights from watching <a href="http://www.ted.com/">TED presentations</a>. Blame it on the combination of my 2 hour commute, iPod Nano and TED providing video podcasts.</p>
<p>In a fascinating presentation by neurologist <a href="http://www.ted.com/speakers/view/id/164">Vilayanur Ramachandran</a>, he talks about how the brain works with sensory input. What stuck with me was towards the end of his talk:</p>
<blockquote><p>Something very interesting is happening in the angular gyrus, because it is the crossroads between hearing, vision and touch and it became enormous in humans. I think it is the basis of many uniquely human abilities as abstraction, metaphor and creativity.</p></blockquote>
<p>With interfaces, it is important to get sensory feedback. For example, right now, I am typing on a keyboard. This action creates a tactile feedback (it depresses), an auditory feedback (it clicks), and a visual feedback (letters appear on the screen). Unknowingly we feel satisfaction when these sensory feedback is properly provided. When typing on a keyboard does not produce letters on the screen, or the letters are somehow delayed, we have an emotional response &#8211; one of frustration.</p>
<div id="attachment_321" class="wp-caption alignnone" style="width: 510px"><a href="http://www.strangesystems.com/wp-content/uploads/2008/08/touch_phone.jpg"><img src="http://www.strangesystems.com/wp-content/uploads/2008/08/touch_phone.jpg" alt="Touch experience on the iPhone and LG Prada phone" title="touch_phone" width="500" height="250" class="size-full wp-image-321" /></a><p class="wp-caption-text">Touch experience on the iPhone and LG Prada phone</p></div>
<p>With the iPhone there is no tactile or haptic feedback. (Some phones do have haptic feedback in the form of light vibrations)  In order to compensate for the fact that it is missing the one of three feedback that is necessary for a good interface, it provides <em>strong feedback</em> through the remaining two. When you use the dialer on the iPhone, it provide a strong color change (visual feedback) and the dial tone (auditory feedback) whenever you touch they keys. Same thing happens when you use the on-screen qwerty keyboard. In order to compensate for the fact that is is no tactile key-pressing sensation, iPhone provides visual feedback in the form of the keys popping up, and auditory feedback in the form of a tapping sound.</p>
<p>Compare the iPhone experience to the LG Prada phone experience. LG Prada phone provides haptic feedback (you feel a slight vibrarion at your fingertips) and visual feedback, however the color change in the interface is weak (trying to stay &#8220;cool&#8221; by using grey tones), and auditory feedback is aways the same no matter what you do (it&#8217;s the same bell sound). This results in the Prada phone having a less satisfying touch UI experience over the iPhone.</p>
<p>A large part of the satisfaction when using a touch UI is based on providing appropriate feedback. Another large part is based on what metaphor from everyday life you adopt and present to the users. Watching Ramachandran&#8217;s talk made me realize is that there is a deeper neurological basis for what consitiutes to a satisfying touch UI experience: Our brains are wired to take in sensory feedback and develop an emotional response to it (sometimes without us realizing it).</p>
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		<title>What Do You Want to Be, Touch UI?</title>
		<link>http://www.strangesystems.com/blog/what-do-you-want-to-be-touch-ui.html</link>
		<comments>http://www.strangesystems.com/blog/what-do-you-want-to-be-touch-ui.html#comments</comments>
		<pubDate>Mon, 17 Dec 2007 12:50:16 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=39</guid>
		<description><![CDATA[Lately I&#8217;ve been thinking a lot about touch-based user interfaces for mobile phone for a project I&#8217;ve been involved in. Louis Kahn, one of the most influential architects of our time, and subject of an amazing documentary film, once said: &#8220;What do you want Brick?&#8221; He was alluding to the fact that each material has [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I&#8217;ve been thinking a lot about touch-based user interfaces for mobile phone for a project I&#8217;ve been involved in.</p>
<p><a href="http://en.wikipedia.org/wiki/Louis_Kahn">Louis Kahn</a>, one of the most influential architects of our time, and subject of <a href="http://www.myarchitectfilm.com/">an amazing documentary film</a>, once said:</p>
<blockquote><p>&#8220;What do you want Brick?&#8221;</p></blockquote>
<p>He was alluding to the fact that each material has properties and limitations and <em>wants</em> to be used a certain way. Whether it be materials, or systems, or UI&#8217;s, each has a certain affordance you can either acknowledge and work with, or work against.</p>
<p><a href="http://www.jnd.org/">Don Norman</a> also describes a similar attitude towards the design of products in his influential <em>The Design of Everyday Things:</em></p>
<blockquote><p>The term <em>affordance</em> refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used. A chair affords (&#8220;is for&#8221;) support and, therefore, affords sitting.</p></blockquote>
<p>When designing a touch user interface for mobile phones, where do you start? You can start by taking a look at what Apple has wonderfully done with the iPhone. Or you can take a look at how to improve the current mobile UI and make it touch-enabled. Both lead to very restricted designs, since they can&#8217;t escape what either Apple or current mobile UI have set up as its affordances.</p>
<p>One needs to ask, &#8220;So, what do you want to be, mobile phone touch UI?&#8221;</p>
<p>In my mind, some of what it wants to be is the following (these are its affordances):</p>
<ul>
<li><strong>It wants large touch targets</strong>: Fingers are less precise than keys, and there are minimun touch area requirements that can&#8217;t be too small.</li>
<li><strong>It wants simple page layout</strong>: touch requires immediate feedback, and quick transitions to subsequent pages. There shouldn&#8217;t really be anything to <em>navigate</em> on a page. The interface should be &#8220;tap, tap, tap&#8221;, i.e. a quick progression of pages to finish the task the user to trying to accomplish.</li>
<li><strong>It want to have limited choices</strong>: More choices on a pages means more things to touch and this make make things harder to touch with precision. In the web page paradigm, it may be better to present more options on a page, however in a mobile touch interface, with limited screen area, and touch targets, it may make more sense to provide limited choices and more &#8220;in-between&#8221; pages.</li>
</ul>
<p>It is also important to select the right everyday metaphor for the touch UI elements. Metaphors allow users to recognize how to use something without learning, since it is something they are familiar with already. On the iPhone you see sliders (unlocking the phone), dials (selecting a date), and buttons.</p>
<p>One great source of metaphors for a touch UI is actually baby toys for many reasons:</p>
<ul>
<li>Interactive elements are brightly colored, allowing the user (the baby) to locate and initiate an action.</li>
<li>Interactive elements are easy to touch, pull or twist and have large target areas, taking in to account the users lack of mastery over motor functions and pudgy fingers.</li>
<li>Interactive elements provide clear feedback to reward the users and provoke them to repeat the action.</li>
<li>The objects are not overly complex and choices for manipulation are simple.</li>
</ul>
<p>It is no wonder <a href="http://phillryu.com/2007/07/21/the-power-of-good-ui-design/">a baby can use an iPhone interface</a>.</p>
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		<title>Helio&#8217;s Blue Ocean</title>
		<link>http://www.strangesystems.com/blog/helios-blue-ocean.html</link>
		<comments>http://www.strangesystems.com/blog/helios-blue-ocean.html#comments</comments>
		<pubDate>Tue, 16 Oct 2007 21:04:25 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[helio]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=62</guid>
		<description><![CDATA[Helio&#8217;s Ocean handset I spent last week in Los Angeles on a project with Helio. Helio is an MVNO, which is a fancy way of saying they are a mobile phone operator that leases their network, in their case, from Sprint. They were started in early 2005 as a joint venture between Earthlink and SKTelecom, [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone"><a title="Photo Sharing" href="http://www.flickr.com/photos/namho/1624588421/"><img alt="Helio Ocean" src="http://farm3.static.flickr.com/2410/1624588421_c06c1cacaa.jpg" style="width: 500px; height: 375px;" /></a>
<p class="wp-caption-text">Helio&#8217;s Ocean handset</p>
</div>
<p>I spent last week in Los Angeles on a project with <a href="http://www.helio.com/">Helio</a>. Helio is an <a href="http://en.wikipedia.org/wiki/Mobile_virtual_network_operator"><span class="caps">MVNO</span></a>, which is a fancy way of saying they are a mobile phone operator that leases their network, in their case, from Sprint. They were started in early 2005 as a joint venture between Earthlink and <span class="caps">SKT</span>elecom, the largest mobile phone operator in Korea, offering service in the US in May 2006. They have exclusive phones, of which the <a href="http://en.wikipedia.org/wiki/Helio_Ocean">Ocean</a> is their current flagship. You can read more about the <a href="http://www.technologyreview.com/Biztech/18647/?a=f">Ocean&#8217;s development</a> in May 2007 issue of <span class="caps">MIT&#8217;</span>s Tech Review (requires free registration).</p>
<p>I&#8217;ve had a chance to test out their Ocean handset and I must say I am impressed:</p>
<p>Good: </p>
<ul>
<li>Full <span class="caps">QWERTY</span> Keyboard: writing an email is actually a pleasant experience considering it&#8217;s a phone</li>
<li>Messaging and Email Integration: I was using <span class="caps">AIM </span>and Gmail, and every time I got a message or email the phone alerts me and it&#8217;s one click to view and start my reply.</li>
<li><span class="caps">GPS</span> Navigation: Helio was apparently the first to offer Google Maps with <span class="caps">GPS. </span></li>
</ul>
<p>Shortcomings:</p>
<ul>
<li>It&#8217;s a little bulky.</li>
<li>No full <span class="caps">HTML </span>browsing: iPhone has set the bar pretty high.</li>
<li>Some of its most useful services are hidden under menus or need to be downloaded.</li>
</ul>
<div class="wp-caption alignleft"> <a title="Photo Sharing" href="http://www.flickr.com/photos/namho/1625496660/"><img alt="Helio Ocean" src="http://farm3.static.flickr.com/2359/1625496660_ceae072268_m.jpg" style="width: 240px; height: 180px;" /></a> </div>
<p>Despite its shortcomings, the Ocean has been getting some incredible free press and marketing from the tech community doing <a href="http://gizmodo.com/gadgets/poll/snap-judgements-helio-ocean-vs-apple-iphone-258700.php">side-by-side comparisons</a> with the iPhone. The fact that it is compared at all is impressive.</p>
<p>This started me thinking, in the light of the Ocean and iPhone and a landslide of new cell phones out there, what do consumers now expect from a cell phone? My personal wishlist would look something like this:</p>
<ul>
<li>Full <span class="caps">HTML </span>browsing (more for info than interaction)</li>
<li>Large screen (I am still on the fence about touch screens)</li>
<li><span class="caps">QWERTY </span>keypad (now that I&#8217;ve experienced Ocean&#8217;s keypad, I can&#8217;t go back)</li>
<li>Kickass Contacts list (in the end the phone is all about staying in touch)</li>
<li>Long battery life (don&#8217;t we all need it?)</li>
<li>Wi-Fi (for faster, cheaper data downloads and free calls)</li>
</ul>
<p>In a conversation with a friend who lives in LA and used to work for McKinsey, this last point &#8211; free calling through wi-fi, we realized is a <a href="http://en.wikipedia.org/wiki/Disruptive_technology">disruptive innovation</a>. It is something that could revolutionize the whole mobile phone business. It is only a matter of time that wi-fi (or some better data communications infrastructure) will be widely available. Cities are considering providing free wi-fi to their inhabitants. <a href="http://wifi.google.com/">Google has big plans</a>. If this is so, then services like <a href="http://www.skype.com">Skype</a> will make the business model of charging for call service obsolete. </p>
<div class="wp-caption alignleft"> <a title="Photo Sharing" href="http://www.flickr.com/photos/namho/1625516078/"><img alt="Westwood Blvd looking towards Helio House" src="http://farm3.static.flickr.com/2241/1625516078_6034ad746b_m.jpg" style="width: 240px; height: 180px;" /></a>  </div>
<p>In this scenario, it is operators like Helio who have not sunk billions in the network infrastructure that have most to gain. If they can offer a phone that seamlessly switches between wi-fi and the cell network, then the traditional revenue structure of mobile phone operators who charge for the use of their pipes, in the form of usage minutes, data transfer and service fees will have to be rethought. It&#8217;s like Apple&#8217;s iTunes and the music industry. Once the transfer of music shifted from physical media to digital, the music industry that had the traditional models of charging for the sales of CD could not move fast enough to change and had to relinquish control over distribution to operations like Apple&#8217;s iTunes. The shift is only a matter of time &#8211; but it seems like the established mobile operators are trying get as much mileage as possible and no-one wants to be the first to rock the revenue boat. <em>I think Helio should do it. </em>They have nothing to lose and in the best position to find what the new revenue model should be.</p>
<div class="wp-caption alignleft"><a title="Photo Sharing" href="http://www.flickr.com/photos/namho/1625504650/"><img alt="Fox Plaze (AKA Nakatomi Tower from Die Hard I)" src="http://farm3.static.flickr.com/2293/1625504650_b895b48900_m.jpg" style="width: 240px; height: 180px;" /></a>  </div>
<p>I wish I could have spent more time checking out <span class="caps">LA, </span>but I just had to settle for a trip to <a href="http://www.in-n-out.com/">In-n-Out Burger</a>, and a hotel next to the <a href="http://en.wikipedia.org/wiki/Fox_Plaza_%28Los_Angeles%29">Fox Plaza</a> (AKA Nakatomi Tower), the site of the first <a href="http://www.imdb.com/title/tt0095016/">Die Hard</a> movie.</p>
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		<title>It&#8217;s so easy&#8230; a child can use it</title>
		<link>http://www.strangesystems.com/blog/its-so-easy-a-child-can-use-it-2.html</link>
		<comments>http://www.strangesystems.com/blog/its-so-easy-a-child-can-use-it-2.html#comments</comments>
		<pubDate>Wed, 19 Sep 2007 05:02:11 +0000</pubDate>
		<dc:creator>namho</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[mobile technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://blog.strangesystems.net/?p=61</guid>
		<description><![CDATA[In this case a baby and an iPhone &#8211; I am sure this video has made its rounds, but in case you haven&#8217;t seen a baby &#34;getting&#34; the iPhone&#8217;s intuitive interface. This is especially relevant for me now that the company I work for is in the business of developing mobile phone interfaces.]]></description>
			<content:encoded><![CDATA[<p>In this case a <a href="http://phillryu.com/2007/07/21/the-power-of-good-ui-design/">baby and an iPhone</a> &#8211; I am sure this video has made its rounds, but in case you haven&#8217;t seen a baby &quot;getting&quot; the iPhone&#8217;s intuitive interface. This is especially relevant for me now that the company I work for is in the business of developing mobile phone interfaces. </p>
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