Posts Tagged ‘design’

The Brand Gap

A couple of months ago, a colleague asked me what branding was. I remember fumbling to find the right definition, and said something like, it’s the whole experience or impression you get when you recall the name of a company, organization or a person. It’s something that you can guide but it is ultimately outside your control, and in the hand of your customers.

In a serendipitous discovery, I found on Slideshare a beautiful presentation entitled The Brand Gap on clarifying what branding is, and the gap that exists between business strategy and design.

Life Caching on Mobile Phones

We\'ll soon be life caching on mobile devices

We'll soon be life caching on mobile devices

At some point in the near future, the term mobile "phone" will be too limiting to describe what we’ll be carrying around in our pockets.

Take the iPhone (or any smartphone) as an example. Currently there are 8GB and 16GB versions available, but at the rate memory is increasing and coming down in price, soon we’ll be getting 32GB, 64GB and 128GB versions in the next few years (or months?). What will it mean to carry that much capacity on a mobile phone.

All my music files are about 50GB, all my photos 30GB, my email 5GB, and another couple for all the movies files shot on my camera. That means I can be carrying all my digital possessions with me on my phone. The term "phone" refers to a communication device. With high-quality camera and movie capture capabilities along with massive storage, it is something more that a mere phone. At this point it become a life caching device.

Nokia and Samsung have already been busy exploring this concept, however they are still in very early stages of development. I always thought that Cyworld needs to move in this direction in order for it to remain relevant - i.e. provide a life-caching service closely coupled with mobile service, but I digress.

For a life caching mobile device/phone to be useful/usable, it needs to address some pretty fundamental challenges:

  • Powerful Search When you have so much stuff on such a small device you need something more close to Apple OS X’s Spotlight to find the stuff you are looking for.
  • Rapid Browsing Browsing photos on a traditional cell phone is pretty painful with the key-mapped interface. Touch interfaces (à la iPhone) with flicking provide faster access and browsing experience to photos, music, movies, email and message lists.
  • Logical Cross-Referecing It’s still a communications device after all, and it makes sense to be able to access content via people. When you find a person in your address book, you should be able to view all the content related to that person.
  • Easy Backup Heaven knows what will happen if (or is it a matter of when) you lose you life-cached possessions stored on your device.
  • QWERTY Keypad You’ll need to do a lot of typing to tag all the content coming into your device and well as for posting and sharing your content with others.
  • Web-PC-Device interoperability Your portable device is good for capturing precious moments, communicating and transporting content, but for sharing the web is still king. As for editing all the movies and photos, and backing up, the PC is still your best bet. Each device has its merits and content should be easily transferable between platforms.

Personalization and Mobile Phones

Custom wood case for iPhone by Miniot

Custom wood case for iPhone by Miniot

Mobile phones and most personal electronics devices have been made for durability. My Samsung phone is finished in stainless steel, plastic and glass. It is black and shiny. My iPod Nano is aluminum.

My wallet is made of leather. When I first bought by wallet, it was stiff, and uncomfortable. But at some point in time, it yielded and started to conform to the curve of my posterior. Same thing happened to my watch strap, also made of leather. It is has morphed to the size of my wrist. Shoes, jackets, baseball caps.. I can name numerous examples.

In the flood of hyper-niched marketing world, I am still surprised that very little effort is made in the personal electronics space to take advantage of this property of personal artifacts: that it registers the physical interaction between the artifact and user. Guitar frets have show well-worn usage by its owner. Yet phones resist this natural aging process.

Most aspects of our environment can be better personalized than our electronics. We can choose wallpaper or paint color for our apartments, adorn it with our personality over time. Personalization to mobile users usually means changing the background or ringtone or those little dangley phone accessories that you see all over Korea and Japan. Nothing that registers gradually over time. Why not a mobile phone made with leather or wood. Why not a iPod where a friend can scratch their message into the surface instead of having it laser engraved.

Bamboo, the degradable phone (via core77)

Bamboo, the degradable phone (via core77)

The Chute Smartphone (via Yanko Design)

“The Chute Smartphone (via Yanko Design)

It was refreshing to see a couple of example recently. Here are two concept phone examples, The Chute Smartphone and Bamboo phone, and iWood handcrafted iPhone case by Miniot made from high quality wood (commercially available).

Yet another argument for the use of natural materials in personal electronics is environmental. Massive amounts of mobile phones are consumed each year. The rates of mobile phone penetration is close to saturation in the US, Korea and in most developed countries. It’s rare that we find any recycling of mobile phones. Most people just throw away their phones when it is broken or when they switch carriers. Here’s where the mobile telecom industry can learn from the automotive industry. There is a whole secondary industry build around reclaiming, reusing, and recycling used car parts on one front, on another front there are movements to make more efficient cars. Why are there so few examples of environmental friendliness in the mobile phone industry? I think this is a marketing opportunity that begs to be tapped for both the consumer’s and industry’s benefit.

Simplicity, Complexity and Contradiction in Design

Simplicity

Simplicity

Belatedly I finished John Maeda’s book, The Laws of Simplicity, which outlines ten laws for balancing simplicity and complexity in business, technology and design. In effect he is building on the “Less is More” principle, popularized by architect Ludwig Mies van der Rohe (originally spoken by Robert Browning in 1855.)

I’ve been a long admirer of the concept of simplicity. In architecture and the arts, simplicity was often called “minimalism” or even “modernism”. At the turn of the last century, in reacting to rampant pluralism of styles, and trying to come to terms with industrial production and the embodiment of socialist ideals, modernists rejected ornamentation and sought more fundamental architectural values. They stripped architecture down to it minimal functionality. Works by Mies van der Rohe and Le Corbusier of the 1920’s and 1930’s exemplify this movement.

By the 60-70’s simplicity had become stylized to the point that some reacted against its “over-simplification” burden of stylized, soul-less modern architecture. The vanguard of this reaction was Robert Venturi’s compelling 1966 book, Complexity and Contradiction in Architecture. In this book, the author call for a return to richness in architectural meaning, and the embrace of inherent contradictions of the human condition. Unfortunately what they started was the beginning of the often misguided and cacaphonic post-modern movement in architecture.

Maeda’s book mentions this cyclical relationship and rhythm simplicity and complexity have towards their coexistence. We seem once again to be drifting towards the simplicity extreme again these days.

What I liked the most about Venturi’s book, isn’t so much the complexity part, but the contradiction part. I think we are bound to live with contradiction. This is a part of what makes us human. I love simplicity but I value complexity. Fractal rules are so simple yet they reveal a deep complexity. Humans are wonderfully complex but driven by very simple hopes and loves. I see it all the time within me and in my children.

It seems that Maeda tries to dig deeper to a more spiritual plane. What he write seems more than a series of observations that can be translated into techniques for product development or organizing your desk. It is less a series of laws to abide by and more a series of conversations worth engaging in, with our very being, in search for a deeper meaning.

Vittorio Gregotti, Italian architect, architectural critic and former editor of Casabella has a whole chapter entitled “On Simplicity” in his 1996 book Inside Architecture. Here he muses: (my italics)

…to me simplicity is not simplification, and above all not simplification as a formal model. Eloquent simplicity can be reached through great effort, but it is never a good starting point, nor above all, an objective at any cost. Architecture is not simple; it can only become simple.

…Simplicity must make contradiction itself clear and compehensible without denying its existence and its value as a material for establishing difference.

Gregotti talks about simplicity in the context of architecture, but it can equally be applied to product design or design of online services. What he seems to be getting at is that we should not strive for simplicity for its own sake. This will end up being another misguided stylistic overture or even worse, end up denying the a meaningful part of our existence.

The future of simplicity seems to be in its ability to work with complexity. Industrial production techniques nowadays allow for simple, personalized variations in design. (think iPods inscribed with personal messages before delivery). Websites deliver, in simple form, personalized information that is in fact generated through complex algorithms and make use of immense processing power.

Great complexity belies anything of great beauty or meaning.

Leibniz once wrote:

The infinite fold separates or moves between matter and soul, the façade and the closed room, the outside and the inside.

Infinity that is enclosed in a finite space. Now that’s a simple and complex idea, if not a pure contradiction.

The Satisfying Touch UI Experience

It’s a little embarrassing, but I get a lot of my insights from watching TED presentations. Blame it on the combination of my 2 hour commute, iPod Nano and TED providing video podcasts.

In a fascinating presentation by neurologist Vilayanur Ramachandran, he talks about how the brain works with sensory input. What stuck with me was towards the end of his talk:

Something very interesting is happening in the angular gyrus, because it is the crossroads between hearing, vision and touch and it became enormous in humans. I think it is the basis of many uniquely human abilities as abstraction, metaphor and creativity.

With interfaces, it is important to get sensory feedback. For example, right now, I am typing on a keyboard. This action creates a tactile feedback (it depresses), an auditory feedback (it clicks), and a visual feedback (letters appear on the screen). Unknowingly we feel satisfaction when these sensory feedback is properly provided. When typing on a keyboard does not produce letters on the screen, or the letters are somehow delayed, we have an emotional response - one of frustration.

Touch experience on the iPhone and LG Prada phone

Touch experience on the iPhone and LG Prada phone

With the iPhone there is no tactile or haptic feedback. (Some phones do have haptic feedback in the form of light vibrations)  In order to compensate for the fact that it is missing the one of three feedback that is necessary for a good interface, it provides strong feedback through the remaining two. When you use the dialer on the iPhone, it provide a strong color change (visual feedback) and the dial tone (auditory feedback) whenever you touch they keys. Same thing happens when you use the on-screen qwerty keyboard. In order to compensate for the fact that is is no tactile key-pressing sensation, iPhone provides visual feedback in the form of the keys popping up, and auditory feedback in the form of a tapping sound.

Compare the iPhone experience to the LG Prada phone experience. LG Prada phone provides haptic feedback (you feel a slight vibrarion at your fingertips) and visual feedback, however the color change in the interface is weak (trying to stay “cool” by using grey tones), and auditory feedback is aways the same no matter what you do (it’s the same bell sound). This results in the Prada phone having a less satisfying touch UI experience over the iPhone.

A large part of the satisfaction when using a touch UI is based on providing appropriate feedback. Another large part is based on what metaphor from everyday life you adopt and present to the users. Watching Ramachandran’s talk made me realize is that there is a deeper neurological basis for what consitiutes to a satisfying touch UI experience: Our brains are wired to take in sensory feedback and develop an emotional response to it (sometimes without us realizing it).